The Godot engine is your open source solution for true cross-platform game development. It’s my engine of choice for 2D game development and it works well with 3D too. The release of Godot 3.0 brought a major update to the 3D features, bringing it up to speed with other modern game engines while keeping the free price tag. App Game Kit is a multi-platform game engine that is capable of creating games for iOS, Windows, Android, Blackberry, and Mac devices with smart usage of Windows or Mac development environments. This game engine costs about $79.99 and comes with several useful tools such as a visual editor. The game engine you waited for. Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code. The game engine you waited for. Godot provides a huge set of common tools, so you can just focus on making your game without reinventing the wheel. Godot is completely free and open-source under the very permissive MIT license. No strings attached, no royalties, nothing. Your game is yours, down to the last line of engine code.
What is Novashell?
Novashell is a high-level 2D game maker that tries to handle all the hard work behind the scenes allowing you to whip up sweet games using path finding, dialog, persistent dynamically sized maps with construction/deconstruction, save anywhere, and especially features that adventure and RPG type games would use. It's also built to allow easy sharing of games you make and modding of them. The underlying concept is everything is cut and pastable and can be added and removed even during play.
The worlds/games/mods it makes can be played under Windows, OS X, and Linux without changes.
Can create stand-alone games for Win and Mac, from either platform!
Or, just use Novashell's powerful map editor and the XML export option to use with your favorite game engine.
Open source under a zlib/libpng license. (more)
Screenshots
Screenshots from the included example games:
Note: This project is in beta but the changes from here on out are expected to be minor. Data formats and such are not expected to change in a way that will break compatibility.
After downloading, check out the Getting Started Tutorials and the Novashell Scripting Reference.
If you have any questions, comments, or bug reports, please use the Novashell Forums.
Downloads of Latest Version
(the machines that are turned on automatically build and update here on a regular basis, so it's quite possible they could be broken at times or out of sync)View the current history.txt file to see what's changed.
Download for Windows (built October 22, 2011, 1:58 pm - 17.65 MB) |
Download for Mac (built May 15, 2011, 12:45 pm - 19.19 MB) (Intel only now, PPC support dropped) |
Download for Linux (built October 21, 2009, 4:02 am - 21.46 MB) (requires Clanlib 1.0 - outdated build, looking for linux maintainer...) |
You a programmer? Then you might want to grab the C++ source from our subversion server.
*Tiles used in the top view RPG test were created by Danc (Daniel Cook)
*Physics by Erin Catto's Box2D
© 2021 Copyright Seth A. Robinson and Robinson Technologies
LITIENGINE lets you create tile based 2D games with plain Java.
Java gamesmade simple.
LITIENGINE is a free, open-source, and simple Java 2D Game Engine created by two Bavarian brothers.
The game engine consists of two components: A lightweight Java library that provides basic game infrastructure, and the dedicated project management tool and map editor utiLITI.
Development on the LITIENGINE started all the way back in 2014, and it has been made open source in 2017 under the highly permissive MIT license. You can use it entirely free of charge, modify it in any way you want, or even redistribute it in commercial products. Our software is being diligently developed by open source enthusiasts across the globe and is currently in Beta status.
One of our most important design principles is the reliance on pure Java: We keep the amount of external dependencies to an absolute minimum to maintain a tidy and lightweight library.
Join our flourishing community and get started creating awesome 2D video games with LITIENGINE.
Free Game Engines For Making Games
Cross-platform
Written in plain Java, LITIENGINE natively supports Windows, Linux, and Mac OS. LITIENGINE is highly portable, using only minimal external dependencies.
Open Source
LITIENGINE is published under the permissive MIT License. Anyone is welcome to use LITIENGINE freely and contribute to its development.
Beginner Friendly
The LITIENGINE API is designed to be easy to learn and simple to use for creating 2D games. Even beginners can achieve great results using LITIENGINE quickly.
EnthusiasticCommunity
Whether you want seek help learning LITIENGINE, report bugs, request features, share your creations, or simply chat with fellow LITIENGINE users: our community is a welcoming place for everyone. Join the LITIENGINE family and get involved in the development of a rapidly growing open source Java 2D game engine.
PlayfulLearning
With LITIENGINE, you can combine the joy of learning to program with the passion of creating games. The engine is designed for quick prototyping and getting visible results almost immediately. Browse our plentiful documentation, follow in-depth tutorials, or look up specific parts of the library in our API reference.
Every DreamNeeds funding.LITIENGINE has evolved from a small hobby project to one of the most popular Java 2D game engines available on the market.
We create LITIENGINE entirely in our free time and without regular monetary compensation!
Free Game Engines For Mac Computer
If you want to support us living our dream, please consider helping us out with a one time donation or by becoming our sponsor.